
This project is an Autonomous AI Escape Room Engine that leverages Yann LeCun’s JEPA architecture and Gemini 2.5 Flash to create procedurally generated 3D games. It utilizes a multi-agent framework where specialized modules like the Configurator and World Model collaborate to simulate the physics and logic of your environment. Players select unique themes and scenarios which the engine then transforms into an interactive, real-time 3D world using the Three.js library. The system moves beyond sim
“Mapping Yann LeCun’s JEPA paper directly to game master mechanics revealed that modular brain agents (Configurator, World Model, Critic, Actor) naturally eliminate AI hallucinations by simulating spatial physics before narrative generation. We were surprised by how seamlessly an LLM orchestrator could generate real-time 3D spatial JSON protocols while maintaining strict object permanence across ga”


